Hello, so we are finally ready to show the result of the tutorials, we are up to lesson 75, and the first render is live. In this lesson, we are using the new hair Shader, and also we are adding some grey renders for presentation, so if you're following the structure and the tutorials that we are building for the pipeline, you know that we are arriving at the final step of showing the renders for revision.
Despise has not been easy; we have been working endlessly to arrive at this step. And after a while, we now have modeling ingest, we have groom releases, versioning of the Groom. Ingest context for lookdev, and we're ready to start the deformation context. That will be the same that we will use for shots and for turntables with these; we finally can say that we are up to presentation with a major Studio percent are renders as they should be, and we will be able to see as they do in a big studio with own home pipeline.
For this process, we started with a groom. We bake the groom as we saw into tutorials as a version. We imported with our Grooming INGEST tool for packing and unpacking, and from that, we are expanding the groom to control it under the pipe, so if the model changes, all the groom will change once we export the new version, this gets ingested. We can render that with the same pipeline with constant cameras with constant lighting with a constant turntable, and a constant material for each character. This proves that we now finally have a working template. The next step is to test this a little bit more. You have the formations ready, some links that are broken brought lesson 75 proofs that we are ready to have a render.
The render time is 8 min 56 s