A personal project used to familiarize myself with Houdini and it's grooming tools. I created the entire asset on my own and learned a lot over the course of the project.
- Character concept by me
- Sculpted in Zbrush
- UV and retopology in Maya
- Textured in Substance Painter
- Groomed and rendered in Houdini
I'm really excited to make some more grooms like this in the future! This was my very first grooming project, as well as the first time I've used Houdini, so I've still got a lot of room for improvement. I can't thank this community enough for all the helpful videos, feedback, and support!
More images on my Artstation