Hello everyone !
Just to keep you all update on the texturing and lookdev series. The furBall for houdini is ready. I will revisit the textures of the skin too and record a tutorial for those.
Also we will record the tutorials of the fur creation process for the two furballs.
I still need to work on the subsurface because its just a placeholder for now. we dont have random walk in Redshfit so its just with regular ray-traced SSS. Also the spec are raw at the moment. And the values are constant.
But the groom is looking good!
The grooms will be of different types and characteristics so we can show what it means for lookdev